First time? Pick your name and choose a 4-digit PIN — you'll use it to sign in after that.
Step 1 — Roll Your Ability Scores (Once, No Rerolls)
STR
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CON
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DEX
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INT
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WIS
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CHR
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LUCK
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Choose your class first, then roll once. Every legend carries one Arduin quirk — fair or foul.
Homeland
Choose 2 Additional Skills
Pick 2 more skills:
Bill's Unfair Critical Hit Event Role
Optional, and permanent for this character. With BUCHER on, any natural 20 you roll is a critical: an attack does double damage and lands even if the numbers say otherwise, and a skill attempt succeeds outright. It applies only to YOU — enemies never critical you. Leave it unchecked and a 20 is simply a very good roll. This cannot be changed once the story begins.
Choose your character or forge a new fate.
Which skill are you using?
The dice are rolled before the story is written. You choose the skill; how hard it is stays the narrator's call.
Who are you striking?
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Enter to act · Shift+Enter for new line
☠
You Have Fallen
⛓
The Wheel of Pain Awaits
DM Overview — Reunion 2027
Authorized Players
Only these names can log in. Each player sets their own PIN the first time they sign in. Removing a name blocks future logins (existing saved characters are not deleted).
Current List
Add a Player
Plot Seeds
All seeds selectable per character. Remove any with ×: custom seeds are deleted, built-in ones are hidden (and can be restored below). Removing a seed does not disturb a character already using it. Add your own below — keep it generic (no player-character names); a THREAT is required plus at least one other detail.
All Seeds
Add a Seed
⚡ The Voice of GOD — Sunday Night Dictionary
When a player's input matches an entry, the story PAUSES and GOD answers the player directly (out-of-game). Just type the phrase to watch for — no codes to learn. Use a comma for alternatives ("chest, box, crate") and * for "anything here" ("* gold? you must be mad"). Case, number-words, and units (foot/feet/ft/by/×) are handled for you. Multiple responses escalate on repeats. Players already mid-game must reload to pick up changes.
Test a phrase (uses unsaved edits above)
✎ Name Correction
Replace a name the narrator hallucinated with the correct one across an active character's whole story, recurring cast, and established facts. Whole-word and case-sensitive (proper nouns). This scrubs the bad name from the narrator's rebuilt memory so it stops anchoring to its own mistake. If that player's game window is open, they must RELOAD it before their next turn — otherwise their stale screen overwrites this correction on the next save.
Character
Wrong name (exactly as the narrator wrote it)
Correct name
📜 Story Editor
Freeform surgery on a character's record: edit or delete any narrative block, and fix the recurring cast and established facts. Deleting the blocks where you argued with the narrator scrubs them from its memory — the narrator's context is rebuilt from the story log on the next load. If that player's game window is open, they MUST reload before their next turn, or their stale screen overwrites these edits on the next save. Encounter count is not changed.